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starcraft 2 strategies protoss - starcraft 2 zerg units guide

Why You Should Rush As Zerg


Rushing is a great tactic if used right but it can also be a really bad decision if you do it wrong. If you do an effective rush it will cripple your opponent's economy or maybe even win the game if you are lucky. In the meantime the Zerg player has crippled himself by making the spawning pool so early and not building up his drones.
I do recommend doing a late rush with Zerg though as it can be very effective. Start off by building up your drones and make one extractor. When the speed upgrade finishes you should have 20 or so zerglings. Take the zerglings and run into your opponents base straight to the workers, ignore the army and take out as many workers as you can. This will halt the production of your opponent and at the same time he is focusing on building back up his workers you can build up your roach/hydra army and finish him off.

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Zerg Counter Unit Strategy


When you play Starcraft 2 as Zerg it is very important to know which units you should build in order to counter your opponent's attacks. This guide will show you how to build the right units at the right time in order to defeat your enemy. The first is the dreaded marine marauder combo that most Terran players love to use these days. The Zerg counter to this is simple, banelings and zerglings. The banelings will take out entire groups of marines and marauders without much trouble and the zerglings will clean up the leftovers. The Zerg counter to this is an infestor, use the infestor to take control of the thor and turn it against the Terran player. The Zerg counter for this is to make zerglings early and get them speed upgrade in the spawning pool going as soon as you can. Now lets talk about playing against Protoss. The Protoss may use a zealot and stalker combo in which case you should again build an army of banelings and zerglings to take them out.

starcraft 2 strategy protoss

Zerg's Hydralisk and Infestor Strategy


The hydralisk and infestor combo is being used more and more on battlenet right now because of the power of these two combined units. The infestor and hydralisk combo is very effective against an army of small units such as marines and marauders or zealots and stalkers. The infestor can use fungal growth to weaken the units and the hydralisks will finish them off quickly with their ranged attacks. This combo is also perfect for taking on larger units such as thors and tanks or colossus and immortals. The infestor can use neural parasite to take control of the large units and turn them against the enemy while the hydralisks will provide protection for the infestors. This combo is also good against an air attack because of the hydralisk's ability to hit air. You must upgrade to a lair pretty early on so you well be able to build both the infestors and hydralisks.

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General Terran Build Order


You face a drop in mineral collection when you steal SCV's from your minerals to mine gas, and also when you need SCV's for building. To counter this Starcraft 2 introduces the MULE. Initially I recommend starting with nine SCV's. When you hit 9 on your supply go ahead and build your first supply. Use the same SCV that you built the supply depot with to build your barracks. Always keep an SCV building at your command center. When the barracks finishes use the same SCV to finish blocking your wall by building another supply depot right there. On your 14th SCV you can go ahead with refinery. IF you stop building SCV's at 14 supply then you will have enough minerals to upgrade to orbital command as soon as your barracks finishes. Once your refinery finishes make sure you snag two more SCV's to mine gas. You will want to make a couple marines as well in order to counter a zergling rush or terran reapers. Next you probably want to build another barracks unless your tanking straight to banshees or siege tanks. At this point you should also have 50 Vespene gas to attach a tech lab to your first barracks. Once your orbital command is finished upgrading call down a mule and continue making SCV's. When your tech lab completes you want to produce mauraders and marines (don't forget to add a Fusion Reactor to your other barracks to make two marines at a time). Terran are the most well rounded race in terms of an early game strategy and countering opposing units.


Protoss Basic Build Order


Playing as Protoss is a lot of fun but it can be very frustrating if you don't know the correct starting build order. This guide will show you how to start the game off with the perfect build order for Protoss.
You start with 6 probes so get them to work mining the minerals right away. Build probes until the 9th one pops out. Continue making probes until you hit 12 and then start a gateway. You should have about 16 probes when the gateway finishes so start making a zealot and build another pylon.
When I play against Zerg I would make build a few sentries so I can block the zerglings from running into my base and killing the probes. Build a colossus if he is massing smaller units, build an immortal if he is using bigger units such as thors and tanks or hydralisks and roaches.

starcraft 2 zerg strategy vs protoss

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5/17/2012 11:44:01 AM