a. Take care of a farm animal. Decide with your parent the things you will do and how long you will do them.
b. Name and describe six kinds of farm animals and tell their common uses.
c. Read a book about farm animals and tell your den about it.
d. With your family or den, visit a livestock exhibit at a county or state fair.
a. With the help of an adult, fix an electric plug or appliance.
b. Use glue or epoxy to repair something.
c. Remove and clean a drain trap.
d. Refinish or repaint something.
e. Agree with an adult in your family on some repair job to be done and do it. (Each time you do this differently, it counts as a completed project.)
Build and use an outdoor gym with at least three items from this list.
b. Plan an outdoor game or gym day with your den. (This can be part of a pack activity). Put your plans on paper.
c. Hold an open house for your backyard gym.
Always have an adult with you who can swim.
. Jump feet first into water over your head, swim 25 feet on the surface, stop, turn sharply, and swim back.
a. Swim on your back, the elementary backstroke, for 30 feet.
b. Rest by floating on your back, using as little motion as possible for at least one minute.
c. Tell what is meant by the buddy system. Know the basic rules of safe swimming
d. Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. (You might need to make a turn.)
a. In archery, know the safety rules and how to shoot correctly. Put six arrows into a 4-foot target at a distance of 15 feet. Make an arrow holder. (This can be done only at a district/council day or resident or family camp.)
b. In skiing, know the Skier's Safety and Courtesy Code. Demonstrate walking and kick turn, climbing with a side step or herringbone, a snowplow stop, a stem turn, four linked snowplow or stem turns, straight running in a downhill position or cross-country position, and how to recover from a fall.
c. In ice skating, know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting. Show a turn from forward to backward. Skate backward 50 feet.
d. In track, show how to make a sprint start. Run the 50-yard dash in 10 seconds or less. Show how to do the standing long jump, the running long jump, or high jump. (Be sure to have a soft landing area.)
e. In roller skating (with conventional or in-line skates), know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting and show a turn from forward to backward. Skate backward 50 feet. Wear the proper protective clothing.
f. Earn a new Cub Scout Sports pin. (Repeat three times with different sports to earn up to three Arrow Points.)
a. Take part in a council- or pack-sponsored, money-earning sales program. Keep track of the sales you make yourself. When the program is over, add up the sales you have made.
b. Help with a garage sale or rummage sale. This can be with your family or a neighbor, or it can be a church, school, or pack event.
a. Start a stamp collection. You can get information about stamp collecting at any U.S. post office.
b. Mount and display a collection of emblems, coins, or other items to show at a pack meeting. This can be any kind of collection. Every time you show a different kind of collection, it counts as one requirement.
c. Start your own library. Keep your own books and pamphlets in order by subject. List the title, author, and subject of each on an index card and keep the cards in a file box, or use a computer program to store the information.
a. Look up your state on a U.S. map. What other states touch its borders?
b. Find your city or town on a map of your state. How far do you live from the state capital?
c. In which time zone do you live? How many time zones are there in the U.S.?
d. Make a map showing the route from your home to your school or den meeting place.
e. Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home.
a. American Indian people live in every part of what is now the continental United States. Find the name of the American Indian nation that lives or has lived where you live now. Learn about these people.
b. Learn, make equipment for, and play two American Indian or other native American games with members of your den. Be able to tell the rules, who won, and what the score was.
c. Learn what the American Indian people in your area (or another area) used for shelter before contact with the Europeans. Learn what American Indian people in that area used for shelter today. Make a model of one of these shelters, historic or modern. Compare the kind of shelter you made with the others made in your den.
a. Learn about the ten essential items you
need for a hike or campout. Assemble your own kit of essential items. Explain why each item is 'essential.'
b. Go on a short hike with your den, following the buddy system. Explain how the buddy system works and why it is important to you to follow it. Tell what to do if you are lost.
c. Participate with your den in front of the pack at a campfire.
d. Participate with your pack on an overnight campout. Help put up your tent and help set up the campsite.
e. Participate with your den in a religious service during an overnight campout or other Cub Scouting event.
f. Attend day camp in your area.
g. attend resident camp in your area.
h. Earn the Cub Scout Leave No Trace Award.
Now that you have earned your Bear Cub badge you can still have lots of fun with electives. Electivies are not like achievements. You may pick any requirement you like from the elctives and do it. When you have complteted 10 elective requirements, you have earned your first Arrow Point - a gold one. After earning a Gold Arrow Point, you may complete 10 more requiremetns to earn a Silver Arrow Point to wear on your uniform under your Bear badge. You can wear as many silver points as you earn.
Remember these important rules: you may work on these elctives all through your Bear year, but you cannot receive Arrow Points until you have earned your Bear badge. Unused parts of achievemetns that were used for the Bear badge may not be counted toward Arrow Points, but there are many more to choose from.

As a Bear Cub Scout, earn the Cub Scout World Conservation Award by doing the following:

| Leave No Trace is a plan that helps people to be more concerned about their environment and to help them protect it for future generations. Leave No Trace applies in a backyard or local park (frontcountry) as much as it does in the wilderness (backcountry). We should practice Leave No Trace in our attitude and actions wherever we go. Understanding nature strengthens our respect toward the environment. When boys and leaders complete the requirements they may purchase a Cub Scout Leave No Trace temporary patch (No. 08797). Both the publication and patch are available through local councils. The patch should be displayed centered on the right pocket of the uniform. |

Boys may earn this ward in each of the program years as long as the requirements are completed each year. The first time the award is earned, the boy will receive the pocket flap award, which is to be worn on the right pocket flap of the uniform shirt. Each successive time the award is earned, a wolf track pin may be added to the flap. Leaders should encourage boys to build on skills and experiences from previous years when working on the award for a successive year.
Bear Requirements:
Complete Elective 23 b and discuss their purpose and complete four of the outdoor activities listed below with your pack during the summer: (at least one camp and one pack activity in June, July, August or early September. Check the Pack calendar for event details.)