Pack 1978 Den 6 Bears - Wolf Arrow Trail

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Arrows on Uniform

World Conservation Award

As a Wolf Cub Scout, earn the Cub Scout World Conservation Award

by doing the following:


Leave No Trace Award

This Award is meant for Cub Scouts.
Decide for yourself if it is appropriate for your younger scouts or not.
Leave No Trace is a plan that helps people to be more concerned about their environment and to help them protect it for future generations. Leave No Trace applies in a backyard or local park (frontcountry) as much as it does in the wilderness (backcountry).

We should practice Leave No Trace in our attitude and actions wherever we go. Understanding nature strengthens our respect toward the environment.

When boys and leaders complete the requirements they may purchase a Cub Scout Leave No Trace temporary patch (No. 08797). Both the publication and patch are available through local councils. The patch should be displayed centered on the right pocket of the uniform.

Leave No Trace Frontcountry Guidelines
  1. Plan ahead
  2. Stick to trails
  3. Manage your pet
  4. Leave what you find
  5. Respect other visitors
  6. Trash your trash


Award Requirements:
  1. Discuss with your leader or parent/guardian the importance of the Leave No Trace frontcountry guidelines.
  2. On three separate outings, practice the frontcountry guidelines of Leave No Trace.
  3. Boys in a Tiger Cub den complete the activities for Achievement 5, Let's Go Outdoors; boys in a Wolf den complete Requirement 7, Your Living World; boys in a Bear den complete Requirement 12, Family Outdoor Adventures; boys in a Webelos den earn the Outdoorsman activity badge.
  4. Participate in a Leave No Trace - related service project.
  5. Promise to practice the Leave No Trace frontcountry guidelines by signing the Cub Scout Leave No Trace Pledge.
  6. Draw a poster to illustrate the Leave No Trace frontcountry guidelines and display it at a pack meeting.


Adult Award Requirements:
  1. Discuss with your den's Cub Scouts or your pack's leaders the importance of the Leave No Trace frontcountry guidelines.
  2. On three separate outings demonstrate and practice the frontcountry guidelines of Leave No Trace.
  3. Participate in presenting a den, pack, district, or council awareness session on Leave No Trace frontcountry guidelines.
  4. Participate in a Leave No Trace-related service project.
  5. Commit yourself to the Leave No Trace frontcountry guidelines by signing the Cub Scout Leave No Trace Pledge.
  6. Assist at least three boys in earning Cub Scouting's Leave No Trace Awareness Award.

Leave No Trace Application

formleavenotrace.pdf


Wolf Electives (23)

1. IT'S A SECRET
  1. Use a secret code.
  2. Write to a friend in invisible "ink"
  3. "Write" your name using American Sign Language. People who are deaf use this language.
  4. Use 12 American Indian signs to tell a story.

2. BE AN ACTOR
  1. Help to plan and put on a skit with costumes.
  2. Make some scenery for a skit.
  3. Make sound effects for a skit.
  4. Be the announcer for a skit.
  5. Make a paper sack mask for a skit.

3. MAKE IT YOURSELF
  1. Make something useful for your home or school. Start with a recipe card holder.
  2. Use the ruler on this page (125) to see how far you can stretch your hand.
  3. Make and use a bench fork.
  4. Make a door stop.
  5. Or make something else.

4. PLAY A GAME
  1. Play Pie-tin Washer Toss.
  2. Play Marble Sharpshooter.
  3. Play Ring Toss.
  4. Play Beanbag Toss.
  5. Play a game of marbles.
  6. Play a wide-area or large group game with your den or pack.

5. SPARE TIME FUN
  1. Explain safety rules for kite flying.
  2. Make and fly a paper bag kite.
  3. Make and fly a two-stick kite.
  4. Make and fly a three-stick kite.
  5. Make and use a reel for kite string.
  6. Make a model boat with a rubber-band propeller.
  7. Make or put together a model boat.
  8. Make or put together a model airplane.
  9. Make or put together a model train.
  10. Make a model car.

6. BOOKS, BOOKS, BOOKS
  1. Visit a bookstore or go to a public library with an adult. Find out how to get your own library card. Name four kinds of books that interest you (for example, history, science fiction, how-to-books).
  2. Choose a book on a subject you like and read it. With an adult, discuss what you read and what you think about it.
  3. Books are important. Show that you know how to take care of them. Open a new book the right way. Make a paper or plastic cover for it or another book.

7. FOOT POWER
  1. Learn to walk on a pair of stilts.
  2. Make a pair of "puddle jumpers" and walk with them.
  3. Make a pair of "foot racers" and use them with a friend.

8. MACHINE POWER
  1. Name 10 kinds of trucks, construction machinery, or farm machinery and tell what each is used for.
  2. Help an adult do a job using a wheel and axle.
  3. Show how to use a pulley.
  4. Make and use a windlass.

9. LET'S HAVE A PARTY

  a. Help with a home or den party.

  b. Make a gift or toy like those in handbook and give it to someone.


    10. AMERICAN INDIAN LORE
    1. Read a book or tell a story about American Indians, past or present.
    2. Make a musical instrument American Indians used.
    3. Make traditional American Indian clothing.
    4. Make a traditional item or instrument that American Indians used to make their lives easier.
    5. Make a model of a traditional American Indian house.
    6. Learn 12 American Indian word pictures and write a story with them.

    11. SING-A-LONG
    1. Learn and sing the first and last verses of "America."
    2. Learn and sing the first verse of our national anthem.
    3. Learn the words and sing three Cub Scout songs.
    4. Learn the words and sing the first verse of three other songs, hymns, or prayers. Write the verse of one of the songs you learned in the space on page 166.
    5. Learn and sing a song that would be sung as a grace before meals. Write the words in the space on page 166.
    6. Sing a song with your den at a pack meeting.

    12. BE AN ARTIST
    1. Make a freehand sketch of a person place, or thing.
    2. Tell a story in three steps by drawing three cartoons.
    3. Mix yellow and blue paints, mix yellow and red, and mix red and blue. Tell what color you get from each mixture.
    4. Help draw, paint, or color some scenery for a skit, play, or puppet show.
    5. Make a stencil pattern.
    6. Make a poster for a Cub Scout project or a pack meeting.

    13. BIRDS
    1. Make a list of all the birds you saw in a week and tell where you saw them (field, forest, marsh, yard, or park).
    2. Put out nesting material (short pieces of yarn and string) for birds and tell which birds might use it.
    3. Read a book about birds.
    4. Point out 10 different kinds of birds (5 may be from pictures).
    5. Feed wild birds and tell which birds you fed.
    6. Put out a birdhouse and tell which birds use it.

    14. PETS
    1. Take care of a pet.
    2. Know what to do when you meet a strange dog.
    3. Read a book about a pet and tell about it at a den meeting.
    4. Tell what is meant by rabid. Name some animals that can have rabies. Tell what you should do if you see a dog or wild animal that is behaving strangely. Tell what you should do if you find a dead animal.

    15. GROW SOMETHING
    1. Plant and raise a box garden.
    2. Plant and raise a flower bed.
    3. Grow a plant indoors.
    4. Plant and raise vegetables.
    5. Visit a botanical garden or other agricultural exhibition in your area.

    16. FAMILY ALERT
    1. Talk with your family about what you will do in an emergency.
    2. In case of a bad storm or flood, know where you can get safe food and water in your home. Tell how to purify water. Show one way. Know where and how to shut off water, electricity, gas, or oil.
    3. Make a list of your first aid supplies, or make a first aid kit. Know where the first aid things are kept.

    17. TIE IT RIGHT
    1. Learn to tie an overhand knot and a square knot.
    2. Tie your shoelaces with a square bow knot.
    3. Wrap and tie a package so that it is neat and tight.
    4. Tie a stack of newspapers the right way.
    5. Tie two cords together with an overhand knot.
    6. Learn to tie a necktie.
    7. Wrap the end of a rope with tape to keep it from unwinding.

    18. OUTDOOR ADVENTURE
    1. Help plan and hold a picnic with your family or den.
    2. With an adult, help plan and run a family or den outing.
    3. Help plan and lay out a treasure hunt something like the example map shown in book.
    4. Help plan and lay out an obstacle race
    5. Use this idea or make up your own. (Example list in book)
    6. Help plan and lay out an adventure trail.
    7. Take part in two summertime pack events with your den.
    8. Point out poisonous plants. Tell what to do if you accidentally touch one of them.

    19. FISHING
    1. Identify five different kinds of fish.
    2. Rig a pole with the right kind of line and hook. Attach a bobber and sinker, if you need them. Then go fishing.
    3. Fish with members of your family or an adult. Bait your hook and do your best to catch a fish.
    4. Know the rules of safe fishing.
    5. Tell about some of the fishing laws where you live.
    6. Show how to use a rod and reel.

    20. SPORTS
    1. Play a game of tennis, table tennis, or badminton.
    2. Know boating safety rules.
    3. Earn the Cub Scouting shooting sports Archery belt loop.
    4. Understand the safety and courtesy code for skiing. Show walking and the kick turn. Do climbing with a side stop or herringbone. Show the snowplow or stem turn, and how to get up from a fall.
    5. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in 50 steps. Come to a stop. Turn from forward to backward.
    6. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back. Turn from forward to backward.
    7. Go bowling.
    8. Show how to make a sprint start in track. See how far you can run in 10 seconds.
    9. Do a standing long jump. Jump as far as you can.
    10. Play a game of flag football.
    11. Show how to dribble and kick a soccer ball. Take part in a game.
    12. Play a game of baseball or softball.
    13. Show how to shoot, pass, and dribble a basketball. Take part in a game.
    14. Earn the Cub Scouting shooting sports BB-gun shooting belt loop.
    15. With your den, participate in four outdoor physical fitness-related activities.

    21. COMPUTERS
    1. Visit a business where computers are used. Find out what the computers do
    2. Explain what a computer program does. Use a program to write a report for school, to write a letter, or for something else.
    3. Tell what a computer mouse is. Describe how a CD-ROM is used.

    22. SAY IT RIGHT
    1. Say "hello" in a language other than English. (Examples given in book.)
    2. Count to ten in a language other than English.
    3. Tell a short story to your den, your den leader, or an adult.
    4. Tell how to get to a nearby fire station or police station from your home, your den meeting place, and school. Use directions and street names.
    5. Invite a boy to join Cub Scouting or help a new Cub Scout through the Bobcat trail.

    23. LET'S GO CAMPING
    1. Participate with your pack on an overnight campout.
    2. Explain the basics of how to take care of yourself in the outdoors.
    3. Tell what to do if you get lost.
    4. Explain the buddy system.
    5. Attend day camp in your area.
    6. Attend resident camp in your area.
    7. Participate with your den at a campfire in front of your pack.
    8. With your den or pack or family, participate in a worship service outdoors.

    Cub Scout Outdoor Activity Award

    Boys may earn this ward in each of the program years as long as the requirements are completed each year. The first time the award is earned, the boy will receive the pocket flap award, which is to be worn on the right pocket flap of the uniform shirt. Each successive time the award is earned, a wolf track pin may be added to the flap. Leaders should encourage boys to build on skills and experiences from previous years when working on the award for a successive year.

     

    Bear Requirements:

    Complete Elective 23 b and discuss their purpose and complete four of the outdoor activities listed below with your pack during the summer: (at least one camp and one pack activity in June, July, August or early September. Check the Pack calendar for event details.)

    1. Participate in a nature hike in your local area. This can be on an organized, marked trail, or just a hike to observe nature in your area.

    2. Participate in an outdoor activity such as a picnic or park fun day.

    3. Explain the buddy system and tell what to do if lost. Explain the importance of cooperation.

    4. Attend a pack overnighter. Be responsible by being prepared for the event.

    5. Complete an outdoor service project in your community.

    6. Complete a nature/conservation project in your area. This project should involve improving, beautifying, or supporting natural habitats. Discuss how this project helped you to respect nature.

    7. Earn the Summertime Pack Award.

    8. Participate in a nature observation activity. Describe or illustrate and display your observations at a den or pack meeting.

    9. Participate in an outdoor aquatic activity. This can be an organized swim meet or just a den or pack swim.

    10. Participate in an outdoor campfire program. Perform in a skit, sing a song, or take part in a ceremony.

    11. Participate in an outdoor sporting event.

    12. Participate in an outdoor Scout's Own or other worship service.

    13. Explore a local city, county, state, or national park. Discuss with your den how a good citizen obeys the park rules.

     


    Now that you have earned your Wolf Cub badge you can still have lots of fun with electives. Electivies are not like achievements. You may pick any requirement you like from the elctives and do it. When you have complteted 10 elective requirements, you have earned your first Arrow Point - a gold one. After earning a Gold Arrow Point, you may complete 10 more requirements to earn a Silver Arrow Point to wear on your uniform under your Wolf badge. You can wear as many silver points as you earn. 

    Remember these important rules: you may work on these elctives all through your Wolf year, but you cannot receive Arrow Points until you have earned your Wolf badge.  Unused parts of achievements that were used for the Wolf badge may not be counted toward Arrow Points, but there are many more to choose from. 


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    5/16/2012 5:23:12 PM