Robotics & IT Clubs - GLaDOS+Wheatley _Takeover=Potato
This is the help page for the KUPO! game this year, in which the player and his/her new friend try to escape from a mysterious room that has no doors - and speculate how they got in there in the first place.
All questions are answerable without a calculator - in fact, it may be better to not use one to learn the concept better. We do suggest having a pencil and some paper, however.
We would like to thank the Oswego City School District for posting a practice for order of operations here, from which we borrowed some questions.
Please enjoy "TRAPPED!", and feel free to leave a message on the board below if you have any questions. Happy gaming!
Screenshot1.JPG Screenshot1.JPG 2013-04-18
Example of Alejandro Code.JPG Alejandro is made using the Alice program. This is an example of a portion of the code used to create our game. Beginning Screen.JPG This is the opening screen of the game with the four 3D objects that Alejandro describes.